Borjin's Elves and Warriors start showing up about Day 2 so your very first click (after the quest starts) is to research weapons and armor so you can start upgrading. You can't get towers until you build a Dwarven Settlement, and you can't do that until you have a 3rd level Blacksmith. You start with 4 heroes already on the map so you'll have to dismiss them, but before they leave the map, you'll need to upgrade the castle.Īs you might have guessed, without heroes, you'll need ballista towers to keep Borjin at bay. And the cheap Healing spells help protect the Barbs to make up for their not buying Potions Priestesses and Skeletons tend to wander too much and the Skeletons tend to stray from the Priestess to protect them, so I would only use them against said Dragon scenarios when I had to. For the NE scenarios, when I can, I tend to build a Krolm Temple, an Outpost, demolish Krolm and go Order of Good to take advantage of the Barb-Ranger follow and support. I agree about the Order of Good being superior overall to the the Order of Chaos - mainly because of the cheaper Healing and Resurrection spells. Then again, Skeletons are the best against Dragons so you should probably go that route anyway, even if the scenario was open. On some leves, some strategies are "forced" because of the building limitations you're given (such as starting or just being able to use Temples to Krypta on one of the Dragon levels). If you got the game on release, were you on the Cyberlore forums? As a matter of fact, I may have misspoke and meant Lightning Bolt the Barrows because you do need the Wizard Towers to Farseer and reveal the map. You used Magic to kill the barrows all at once instead of heros. If barbarians were better at buying healing potions, I would have liked them a lot more. Barbarians sadly lack the long term staying power to make them great, but rage of Krolm does at least make up for some of this. Warriors of discord are useful in the expansion, once you have the economy to support babysitting them, but they just can't compare to paladins. That being said, priestesses are also very good, and their high damage output & "meat" shields (skeletons) make them one of the game's best hero types. Paladins are just so darn good, and the lower price on healing spells and reliance on buffs rather than debuffs are all good reasons why it is better to go that rout. Gnomes have their use in multiplayer, but in singleplayer, I never use them.Īnd in regards to the forces of order vs the forces of discord vs barbarians, I find that (in singleplayer) the forces of order usually win. Dwarfs are also a bit too slow to be really good, they usually end up arriving too late when you need them to do something. The added economic boost is better than the option to build ballista towers. And my playthrouhg of "the siege" was a bit clumsy.Īnd yes, elves are almost always the better option. The barrows can be destroyed by using magic, so once you have the money to do so, just beat all barrows down to low health, lower the game speed and finish them all off in quick successionĪll the levels have been finished, and the videos have been uploaded, but there are probably better strategies for some of the levels. The safest way to beat this map is rather gimmicky, you should build up a very strong economy (as always on harder maps) and then just spam wizard's towers.
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